Uncharted 2: Among Thieves

- New functionality including the ability to remain with your friends while matchmaking; map customization and the pooling funds gathered in different modes for use in unlocking content and upgrades.
- An game world layout that allows players to take an aggressive or new stealth approach to combat.
- Free-flowing “traversal gunplay” that adds a unique vertical element to standard 3rd-person shooting mechanics.
- Award-winning cinematic storytelling, incorporating new and familiar characters, as well as all new and varied play environments.
- A wide array of gameplay modes including a robust single player campaign and a franchise first online multiplayer modes including competitive and cooperative play options.
Product Description
Nathan Drake returns in the sequel to one of the PS3’s most successful exclusive games. This time, Nate teams up with new and old friends in a quest to find the mythical Cintamani Stone that Marco Polo had secretly gone looking for before returning home with only one ship and 18 men. Explore a variety of environments from dense cities to swamps to the Himalayas, mixing shooting with free-roaming adventure. And using PlayStationNetwork, you can even enjoy co-operative or competitive multiplayer modes.Amazon.com Product Description
Follow-up game to 2007’s critically acclaimed Uncharted: Drake’s Fortune, the PlayStation 3 exclusive Uncharted 2: Among Thieves is a continuation of the adventures of Nathan Drake, a fortune-hunter with a shady reputation and an even shadier past. Chock full of all the action, adventure, cinematic story elements and beautiful graphics that set the first game apart, Uncharted 2: Among Thieves adds deep online multiplayer options, including co-op and competitive campaigns, and a whole new supporting cast of characters, making it yet another must-have title for the PlayStation 3 platform.
 Drake with his crew. View larger. |
 Online multiplayer modes. View larger. |
 Cinematic, over-the-top action. View larger. |
 Varied exotic environments. View larger. |
 No action-stopping load screens. View larger. |
 New stealth gameplay. View larger. |
Story In Uncharted 2: Amongst Thieves fortune hunter Nathan Drake embarks on a journey that will push him to his physical, emotional and intellectual limits to discover the real truth behind the lost fleet of Marco Polo and the legendary Himalayan valley of Shambhala, more commonly known in the west as Shangri-La.
In 1292 Marco Polo departed the court of Kublai Khan in China with 14 ships filled with over 600 passengers and crew. Eighteen months later only one ship remained and 18 passengers survived. Marco Polo never revealed what happened to these lost ships. Embarking on a quest to find the lost fleet, fortune hunter Nathan Drake soon realizes Marco Polo was hiding a much bigger secret – he had gone on a secret expedition to find the mythical kingdom of Shambhala and to recover the legendary Cintamani Stone, the “Wish-fulfilling jewel” of Buddhist mythology. With this new information Drake settles on a new course, following Marco Polo’s trail through a diverse range of exotic environments. This quest also pits him against a new, more formidable adversary – a ruthless, rogue paramilitary leader with a private army and a relentless ambition to recover the stone for himself.
Gameplay Although gameplay in Among Thieves is similar to that of the previous game, there are several major differences. The most important of these is the addition of several online multiplayer options. Unfortunately, no offline multiplayer could be included in the game due to the impact local split-screening has on the game’s graphical quality. Thankfully though, the online modes included cover both co-op and competitive play. See the feature list below for details on these. In addition to play modes players can also expect a wealth of new gameplay features including a new stealth gameplay mechanic and altered climbing mechanic–both of which are extended to the AI of enemies; the ability to create cover by flipping over certain found items; the use of riot shields for defense and offense; and a complete lack of loading screens.
Key Game Features
- Powered by Naughty Dog’s new 2.0 Engine Technology.
- Open layout allows players to take an aggressive or stealth approach to combat.
- Free-flowing “traversal gunplay” adds a unique vertical element to standard 3rd-person shooting mechanics.
- Award-winning cinematic story presentation.
- A Deep Single Player Campaign
- An expanded cast of characters who reflect different facets of Drake’s character, including Chloe Frazer, Drake’s current partner and new romantic interest.
- Varied and exotic locations – from lush, green swamps and dense urban environments, all the way to the ice and snow of the Himalayas.
- Unrestricted combat allows you to take an aggressive or stealthy approach to combat.
- Free-flowing “traversal gunplay” adds a unique vertical element to familiar cover-based third-person shooting mechanics, allowing you to engage in combat from any position in the environment – even while climbing and hanging.
- Introduction of new traversal and free-climbing mechanics allow Drake to navigate through the environments more fluidly and naturally.
- Gunplay and combat enhancements, including an expanded melee system, and a variety of enemy types with advanced AI routines. High-quality cinematic presentation of scenes, characters and dialogue, all rendered within the Naughty Dog Engine 2.0.
- Dramatic in-game events that make you an active participant in the cinematic experience.
- Full character interaction with dynamic geometry.
- Utilizes Naughty Dog Engine 2.0 purpose-built for the PlayStation 3; utilizes the PS3 technology to hit a turning point in technology innovation by recreating reality and capturing human emotion.
- No visible loading – a Naughty Dog hallmark – returns along with technology improvements in major game systems such as lighting, shadows, ambient occlusion, animation technology and physics, among many others.
- A Wide Variety of Online Multiplayer Options.
- Competitive Multiplayer
- Competitive multiplayer gameplay includes up to 10 players in heroes-versus-villains matches.
- Deathmatch: Up to 5 vs. 5 with customizable or pre-set game modes.
- Plunder: Unique style of multiplayer that encourages team work to transport a treasure across terrain horizontally and vertically over obstacles.
- Player boosters give you a variety of options to customize your characters to your play style or to provide an advantage over opponents.
- Co-op Multiplayer
- Up to three players work together in cooperative modes to accomplish set objectives with increasing difficulty and against special enemy characters.
- Combo system encourages further teamwork to increase a point total and currency multiplier.
- Weapon upgrades let you customize your weapons to your play style or provide an advantage over opponents.
- General Multiplayer Features.
- Robust party system allows you to remain with your friends in matchmaking and custom matches.
- Custom matches allow you to customize maps and modes which your party wishes to play.
- Currency gained in multiplayer matches can be combined with currency gained in single player missions to unlock additional content and upgrades.
- Character animations and environments taken from single player campaign maintain visual fidelity with no degradation.
- Gameplay and character mechanics identical from the single-player campaign, ensuring user familiarity and same level of quality.
- Headset support.
- Proprietary Naughty Dog Engine 2.0 network code captures a broad range of gameplay data for statistics reporting on the web and for functionality like Cinema, which allows players to watch replays of matches.
- Cutting edge technology such as cloud-based computing allows for scalable online infrastructure to provide optimal player experience.
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Uncharted 2: Among Thieves
This game brings nothing new to the table. Its a generic rehash of games like tomb raider but with better graphics. I advise prospective buyers to consider playing tomb raider instead, a genuine classic or Halo ODST.
Rating: 1 / 5
Excellent shipping. It was pre-ordered with the Release Date Delivery option. It arrived at 10:10 AM on the morning the game was released in the US. YOU JUST CANNOT BEAT THAT SERVICE.
THE PROBLEM IS I GOT A CORRUPTED COPY. I played the game 3 successive times (once from saved data) and twice from the beginning in hopes of getting past the bad code. But the processor hangs up at the same place each time (Chapter 4 – The Dig). I did a system update to make sure I had the latest PS3 operating system. I played the game on three different difficulty levels thinking that different code being executed may permit me to get past the corrupted code. The disk was untouched — spotless under close inspection — no visible signs of physical abuse. It had to be returned for refund, much to my regret.
This is my 7th or 8th PS3 game ordered from this vendor and is my first bad experience; the frustration and inconvenience plus the chance of repeating the frustration does not make it worth a try at exchange.
Rating: 1 / 5
I could go on and on about the problems of this game but I’ll do my best to be brief.
The AI is a joke. You can jump right in front of a “guard” and have him not see you but hear you. However by the time he looks around you can easily be hidden. Oh, when I say “looks around” I mean he just stands there and shines a flashlight in a few spots. Finishing a room can be completely erratic from time to time and not in a good way like they’re providing variety but in a way where it seems sometimes you just get through a room based on luck. Numerous times I would play a room the same way a few times only to finally luck out when I went for a sneak attack and instead of being one that takes like two seconds it takes like a quarter of one and you can kill a second guy before he sees you.
The story is decent but it’s nothing to write home about and the telling of it is too invasive to the gaming experience in my opinion.
For all the talk about how this game was gonna push the PS3 like no other before I was completely unimpressed with the graphics. I mean they’re great, as good as anything else but it never dropped my jaw or anything.
I really wanted to like this game and it has a lot going for it but the horrendous AI and halfassed stealth gameplay really ruined this one for me. I mean it would be one thing if MGS4 didn’t exist but they’re awfully similar except for the platforming and MGS4 does everything else, story and AI especially much much better.
Rating: 2 / 5
The game is pretty good, and sets a new bar for what is expected in an action adventure game, however the boss fights are the most irritating and repetitive sequences ever. I was totally disgusted how dumb the boss fights are when the rest of the game was so well done. It really left a bad impression on me. Have fun reloading about 100 times until you get it right. The weapons are also a bit lacking and feel underpowered. Enemies soak damage like crazy before dying. Finally, they it would have been excellent to have a way of instantly turning around (similar to resident evil), because it becomes a challenge to navigate quickly in battles without this feature on a ps3 controller.
Finally, would love to see this ported to the PC for better controls and better visuals.
Rating: 1 / 5
In order to entertain a mature and reasonably intelligent adult, a well laid-out plot of fiction must suspend the viewer’s disbelief. The plot unwinding in Uncharted 2 lacks this crucial ingredient. It is more of a plot acted out for five-year-olds. Our hero and his friend begin their joint treasure hunt stealing a map from a heavily guarded palace. Able to sneak around more than eight guards who stand within twenty feet of each other, the guards are beaten, knocked against walls, or thrown over parapets without the slightest notice of their fellows. Even if that could be pulled off by our heroes, the fact that even after the palace grounds are littered with unconscious and/or dead guards, and while many minutes pass, no alarm is given. So we must assume that these moronic guards are such poor security men that they do not move nor do they look beyond the ten feet in their immediate front…as precious minutes roll by. You just can’t get good help these days.
If this is considered one of the best plot-driven shooters out this year – if not the best – I am glad I did not risk buying one of the less well-plotted games. And as I write this review, I am also keeping in mind that I have played a very small percentage of this game as yet. I hope things get better. But as for right now my expectations are rather far lower than I had when I read all the praise this game received before I bought it. Whatever redeeming qualities might be revealed later on, the first few minutes of play have been less than satisfying.
Rating: 3 / 5